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Terran

Medic
The medic is an infantry unit designed to provide support for the Terran military with two special abilities, Heal and Cure. HEAL quickly repairs any damage done to biologically based units (Marines, Ghosts and the like, but not Battlecruisers or Tanks) and is an automatic function of the Medic. Basically, a Medic cannot heal anything that can be repaired by an SCV. The exception to this is the SCV, which can be repaired by another SCV, and healed by a Medic. RESTORATION is the Medic's ability to remove the effects of any infecting or damaging biological attack, such as Parasite, Plague or Ensnare. The Medic also removes any negative spell effects, including Lockdown. The sole defensive armament of the Medic is the A-13 Flash Grenade Launcher.
VITAL STATISTICS 
Hit Points: 60 
Armor Class: Light 
Armor:  1 

COSTS 
Mineral: 50 
Gas:  25 
Food:  1 

TECH TREE 
Built From: Barracks 
Pre-Requisite: Academy 

WEAPONS 
Weapon System: none 
Attack Type:  n/a 
Damage Class: n/a 
Splash Damage: n/a 
Damage:  n/a 
Bonus:   n/a

SPELLS/SPECIAL ABILITIES
Heal (Spell) 
Casting Cost: 1 mana point for every 2 hp healed 
Range: 2 
Description: The Medic starts with this spell and may cast it on any organic ground units to heal damage. 
 

Restoration (Spell) 
Casting Cost: 50 
Range: 6 Matrix 
Description: The Medic may cast this spell on any unit to remove harmful spell effects (does not affect Stasis Field, but does include Lockdown) 

Optic Flare (Spell) 
Casting Cost: 75 
Range: 8 Matrix 
Description: Targeted spell. The unit hit will have his sight range reduced to 1 matrix permanently (unless restored by Medic). The unit affected should have Blinded displayed in info box. Also removes detection ability if the unit had any. 

NEW UPGRADES 
Restoration (Spell) 
Researched at:  Academy 
Research Cost: 100m, 100g 

Optic Flare (Spell) 
Researched at: Academy 
Research Cost: 100m, 100g 

Caduceus Reactor (+50 Mana Capacity) 
Researched at:  Academy 
Research Cost: 150m, 150g