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Battle.Net Posts of the Week!


Battle
Latest Update: September 3rd, 2001

Each week, I will take a hard look into the world of Battle.Net's forums and I will post one or two posts that seem worthy enough to be talked about.

Attacking From Two Sides.
Author: Unknown
URL:
http://www.battle.net/forums/starcraft-strategy/posts/us/59300.shtml
Why is it that when you use your force and attack from two sides you always 
get a better result, given that it is open ground. I'm talking 
about ranged units, not melee ones which are much easier to 
understand.

This is because if you have 12 hydras attacking 6 from each side it always wins. 
The other guy's 12 in the middle. but aren't both 12 hydras all 
attacking each other the same time?

In depth explanation is thx.


My Comments:

Attacking from two sides is entitled a flanking attack as you'll be seeing in a mentioned reply. To explain a little more about this person's question, you have 12 hydralisks vs 12 hydralisks of your opponent. The idea is that you have split your group of hydralisks to form two groups of 6. These hydralisks then can attack from both sides and defeat the force of 12 easily in the middle. 

The key behind this question is simple. It's all about positioning. Despite the fact that the 12 hydralisks in the middle may be concentrating solely on one side of the attack, the other side will be doing damage from the other side. They are technically two equal forces. However, since you have forces on both sides, the opponent is forced to either split his own army to react, or to move the troops and start a little bit of a micromanagement routine.

It's also interesting to see how from a mental aspect this type of attack can really do a lot of damage. The force that you have is basically being trapped in between two forces. It's like trapping an animal in a corner, or a human in a corner for that matter. Your naturally tendency is to escape. The same thought is involved here.

Modus, who made a response to the post about brings up some very good points about the concept as well. 

A pincer, double flanking, or surrounding attack pattern usually 
beats a standard grouped enemy because it allows the attacking units 
to reach attack range quicker.  This is dramatically illustrated with 
melee attackers against ranged units -- one large frontal assault is 
less effective because many attacking units are near the back of the 
pack, waiting for their chance to attack.  But when a surrounding 
pattern is employed, the attackers have a direct line to their 
targets and do not have to get around their own fellow units.

The same principle applies to ranged attackers, though the effects 
are not as dramatic.  In any large group of ranged attackers, many 
units are behind the front line and out of range of the enemy.  When 
the battle begins, only the front line will fire, while the other 
units jostle to get in position.  But in a pincer or double flank 
action, more of the attackers are on the front line, and the damage 
deal to the enemy is higher from the start.

A thin semi-circular arc is the natural attack pattern against an 
equal sized group of ranged units, and it is the easiest to set up.  
Pincer and double flanking tactics are typically used when the enemy 
group is mixed, and valuable targets are in its rear or flank.

If you move out with a ranged force and encounter a semi-circular 
opposition, immediately flank to the left or right and attempt to 
engage it from the side.  This forces the enemy group to either 
reposition and take damage during their movement, or attack in a 
straight column against your waiting units.

Modus
The key to understand is that if a situation located inside of your base, or inside
of your opponents base is that it is a matter of micromanagement eventually. To
counteract the side attack, the thought is simple. You are trying to engage the
attack from the side. You want to force your opponent to reposition, since that'll
instantly give you an advantage. 

This is quite a good question. =)

-SpaceDominator

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