Mental Strategy
Mental Strategy
Mental Strategy
(Excuse the Commas in my work! It's part of my style. Agelmar wanted me to admit
to this!!)
Title: Thinking Multidimensionally
This was going to be the next mental strategy that I was
originally going to write at Starcraft Millennium before I left but due to the fact that I
did leave I never wrote this. =( However, I am going to write it now. The idea of this
Mental Strategy is to do something that all of the other mental strategies in their own
right are doing. They are giving you different ways to think about different situations
with the knowledge that you have of the background of the game. As most Elvis Fanatics
used to say "Bring Back The King." The "Mental" King is back!! : )
Multidimensional thinking involves your thinking at multiple levels.
Think about the prefix(geez.) Now when I am considering the game of Starcraft, I generally
consider of the hundreds of possibilities of strategy and I generally consider of the
hundreds of ways to counter each of those strategies. Now, multidemensional thinking
however involves using what you have learned and expanding the knowledge of this to help
influence your decisions into a positive manner. In lameman's terms: "If you think
Multidimensionally you can learn from your opponent's attacks, your scouting and make more
logical decisions to allow for you to have an attempt to win the game of Starcraft."
You may not always win a game of Starcraft by using the tactic of Multidimensional
thinking because it involves you to take some time to reflect and redirect your attacks
and actions to this movement. When you look at this idea, you could be changing your
entire game plan, but that's something you need to think about when beginning your
strategies. You always need to come up with something that can be easily changed to allow
for you to adapt to a different force of attack. This is an important aspect to strategy
which in my opinion most people do not understand. Once people understand this key point
life could get more interesting and games could become more exciting.(Yeah. Right.)
Now let us get to the matter of hand. What types of dimensions are we
talking about when playing the game of Starcraft? Should we consider all of the options
that could occur against us? It depends on the situation. This strategy is meant to give
you an insight in some possibilities onto how to handle these situations. Starcraft in my
opinion is divided up into several dimensions which make the entire strategy of Starcraft.
Of course, I can't keep all of my secret's, secrets can I? So, here are in my opinion the
multiple dimensions of Strategy in Starcraft.
Dimension #1: Building Construction/Unit Construction/Upgrades
When you learn something about an opponent, you could write down the units that you were
attacked by and start to keep track of all of these different things on a piece of paper.
Maybe, you can learn something about their patterns so you'll be prepared the next time
for the next attack. However, the first dimension of Starcraft is all based on the
buildings that are constructed, all of the units that are built and of course all of the
upgrades designed for each of these different units and buildings. Every building, every
unit, every upgrade adds another piece of bacon into the B.L.T. In other words, every
thing that is constructed will have an effect on what type of game in Starcraft you're
going to be playing. If you notice that your opponent attacks you early with 12 zerglings,
and continues to push this option you will notice that your opponent wants a quick game of
Starcraft. That was just one example of hundreds that could occur. However, when you are
ready to consider this dimension of Starcraft in a game, ask yourself the question below:
"What type of Game, is my opponent trying to place this game into?"
There are several types of Starcraft games but a few good examples are as follows:
Rushing Games
Land Domination Games
Air Wars
High Ground Games
Drawn Out Defensive Battles
Counterattack Games
Drop Games
Disconnected Games
Magical Wars
Choking Games
Individual Unit Pushes
(other...)
There are several types of games that could occur. When you think you understand this you
should attempt to adapt to cover this. However, if your opponent figures out that you
adapted to that one individual strategy, he could change on the spot. So be ready for
everything! Attack, do whatever is needed for you to win. Build the proper
buildings/Proper Ground Units/ and most importantly the important upgrades.
Dimension #2: RTS Resource Management
Real-Time Strategies(RTS) all use some way to measure resources(or money). In Starcraft we
are using Minerals and Gas. The second dimension of the game of Starcraft you need to
consider is Resource Management. The idea is that when you are
building/constructing/morphing/warping units/buildings into the game, it will cost you
sometype of money. You need to maintain your resources in a proper way. I have a method
which I have never tried out before but I think it might become beneficial to the usage of
the entire Starcraft community. You know, this could even help out in some other RTS's or
RPS(Role Playing Strategy), games of the future. Here's how we do it.
Step #1: Take out a piece of paper, and divide it into four sections(any way, you
want is acceptable). Label the first section: Action, The Second Section: Income, The
Third Section: Expenses, The Fourth Section: Income-Expenses
Step #2: For every action that you do in the game of Starcraft, record under the
income, the amount of money that you currently have located in your bank. For my first
example, I am going to assume that I am just starting the game, and my first action will
be an SCV. Under the column Action, I will write down the word "SCV." Then, I
look at the Minerals/Gas I have in my bank, which is 50/0. So I write that down in the
second column. An SCV in Starcraft costs 50 minerals, so I'd write down 50 under my
expenses. My total would be 0.
Step #3: Continue to log yourself throughout the game. You don't necessarily need
to do it at every moment in the game of Starcraft, but remember to keep track of most of
the events that occur.
This will allow for you to analyze some different things about your playing style. If you
notice that you continue to die using a certain strategy, and using this system you may
notice that you spent way too much money on SCV's, or way too much money on bunkers. This
would allow for you to use this log as a way to improve your game of Starcraft. Think
about trying to use this in some of your games. If needed send in your logs to me at spacedominator@scmillennium.com and we
could see, if I can notice something that could help improve your game. Remember this
Dimension of Starcraft, it's one of the most important.
Dimension #3: Attack!!!
In all games, in your own special right you need to attack in some way to win. In Sports,
you need to attack your opposing team to score a goal, score a basket, score a touchdown
whatever. In Starcraft, the only way you can win is if you attack and destroy an opponents
base. True, there is always disconnectors but that's another dissapointing fact of life.
Always, when considering the appropriate time to attack question yourself using the
following questions:
#1: Is this attack going to accomplish something more then me losing units?
#2: Is this attack going to allow for me to learn something new about my opponent?
#3: Which units should I use to attack?
#4: Is this the correct move in this situation?
Question #4, is the most interesting one. One person in a situation might feel that it is
appropriate to attack at one point, while another player feels that it is suicidal to do
such a thing. Those question aboves are going to vary from person to person which is what
helps to make Starcraft what it is today: "A great Strategy Game with a lot of
diverse people and strategies." To help demonstrate the effectiveness of your
attacks, try doing the same idea as I did above with resources, except with attacks. After
each attack write down the number of casuatlies suffered to yourself, and determine the
full amount of minerals and write that number down. Then determine how many your opponent
lost. Take their value and subtract it to yours. If it is a Positive value, your attack
could of had some benefit. If it was a negative value, your attack was an unwise move for
that situation. If you notice that most of your attacks are in the negative values, then
you need to reconsider your ways of attacking and try something that could become more
effective for yourself. Again the same idea goes, email me at spacedominator@scmillennium.com and see
if this truly does help you in any way.
Dimension #4: Mental Aspect
This is the dimension of Starcraft, that a LOT of people forget about. It's the aspect of
Starcraft that I've tried to introduce throughout my strategy guide. It's important to
understand that everything you think about can also add it's own special aspect to game.
If your nervous, you might make moves that would not be normal for you to
make.(Tournaments). This aspect I'm not going to cover a lot more of, because this entire
strategy section is about this.
These are the 4 MOST important dimensions in the game of Starcraft. If your going to
become an effective player in Starcraft, think about each of these 4 dimensions carefully
as they seem to cover most of the important parts in Starcraft. However, if you think
there should be more please email me at spacedominator@scmillennium.com
and tell me! I am always happy to add to my strategy guide.(I'll change things too!)
-SpaceDominator(9/29/99)